Useful Texts Of The Field:
Ian Bogost, The Rhetoric of Video Games, 2008
Mike Treanor, Michael Mateas, Newsgames: Procedural Rhetoric meets Political Cartoons, DiGRA 2009
Doris C. Rusch, Mechanisms of the Soul – Tackling the Human Condition in Videogames, DiGRA 2009
Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas, Proceduralist Readings: How to find meaning in games with graphical logics, FDG 2011
Miguel Sicart, Wicked Games: On the Design of Ethical Gameplay, DESIRE 2010
Jonathan Belman, Mary Flanagan, Designing Games to Foster Empathy
Joshua G. Tanenbaum, Alissa N. Antle, John Robinson, Three Perspectives on Behavior Change for Serious Games, CHI 2013
L.A.W.J. de Wildt, On the subject of play: Digital Game-Play as Models of Ideologies (Master Thesis), 2014
Mike Treanor, Michael Mateas, and Noah Wardrip-Fruin, Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games using graphical logics, FDG 2010
Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas, The Micro-Rhetorics of Game-O-Matic, FDG 2012
Shuen-shing Lee, “I Lose, Therefore I Think”. A Search for Contemplation amid Wars of Push-Button Glare, Game Studies, 2003