Of The

Useful Texts Of The Field:

Ian Bogost, The Rhetoric of Video Games, 2008

Mike Treanor, Michael Mateas, Newsgames: Procedural Rhetoric meets Political Cartoons, DiGRA 2009

Doris C. Rusch, Mechanisms of the Soul – Tackling the Human Condition in Videogames, DiGRA 2009

Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas, Proceduralist Readings: How to find meaning in games  with graphical logics, FDG 2011

Miguel Sicart, Wicked Games: On the Design of Ethical Gameplay, DESIRE 2010

Jonathan Belman, Mary Flanagan, Designing Games to Foster Empathy

Joshua G. Tanenbaum, Alissa N. Antle, John Robinson, Three Perspectives on Behavior Change for Serious Games, CHI 2013

L.A.W.J. de Wildt, On the subject of play: Digital Game-Play as Models of Ideologies (Master Thesis), 2014

Mike Treanor, Michael Mateas, and Noah Wardrip-Fruin, Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games using graphical logics, FDG 2010

Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas, The Micro-Rhetorics of Game-O-Matic, FDG 2012

Shuen-shing Lee, “I Lose, Therefore I Think”. A Search for Contemplation amid Wars of Push-Button Glare, Game Studies, 2003

 

 

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